Philosophy

We are going to give to our students all the keys to a full artistic development:

Masters of drawing and creative techniques.

A graphic culture and an artistic eye sharpen to adapt to any type of projects.

Acquiring the fundamentals of observational drawing as well as validating students motivation to embrace the drawing and design professions.

It is essential to master the classical techniques of drawing in order to never be limited by your own level.

This is why we offer to our students introduction courses to acquire technical and artistic fundamentals.

The aim of our school is to offer to our students a superior artistic education and to give them a broad openness that will enable them to integrate the teams of the biggest and renowned animation and graphic art studios.

The acquisition and mastery of graphic arts and animation is a long process that requires a dedication and hard work from our students.

FUNDAMENTALS

UNDERSTANDING THE BODY

SKETCHING AND PRACTICING THE HUMAN BODY

EXPRESSIONS AND BODY LANGUAGE

They will learn to master the specific softwares and all the techniques related to their disciplines.

They will be followed and supported by our professors, who all have in their respective fields, a strong and experienced professional background and a passionate know-how for teaching.

Our teachers are all professionals, accustomed to the requirements and constraints of production studios.

The fundamental goal of the school is not to give theoretical training to students but to train and prepare future professionals who will be ready to work and perform on all kind of projects and challenges.

There are many job opportunities in Vietnam and more widely in Asia.

SHORT-TERM PROGRAMS

DESIGN ADVANCED

 

Concept: with this 6 months training program, our students will learn the advanced drawing techniques from sketching to final drawing. This program is mainly oriented on drawing.

 

Audience: ideal for students looking for jobs that require a high level of design, such as animation, illustration, game design or comics-manga.

 

Main courses:

-Perspective: Courses and exercises

     The different types of perspective

     Rules of perspective

     Measures

     The reflections

     The shadows

     Cheat with perspective

-Background design

    Presentation

    Composition

 

-Composition: The rules & broke the rules

-Characters design: from cartoon to realistic style

   Advanced concepts of living model and anatomy:

             Fast poses

             Attitudes

             Expressions

             The sketch

     History

     The styles (realistic, cartoon, caricature …)

     Creation and method (rough, rendering, presentation)

     Understand and hold the volume without losing the model

     The personalities

     Attitudes and acting

     Silhouette

     Caricature

– Acting and body language

 

Why us ?

This program will allow our students to have an international level in drawing, in order to integrate the best studios, without being limited by their own level.

 

Equipment & Software:

Our program is oriented toward digital drawing with the use of Wacom Cintiq tablet and softwares such as Photoshop and Sketchbook Pro.

 

Jobs opportunities:

-Animation

-Graphic design & illustration

-Game design

-Comics-Manga

 

Faculty staff:

-Fred Serra

-Hoa Sen Teacher

ANIMATION-LAYOUT 2D ON TOON BOOM HARMONY

 

 

Concept: with this 6 months training program, our students will learn advanced drawing techniques and animation 2D basics on Toon Boom Harmony.

This program will be very close to our “Advanced Design” program, but we will focus on the adaptation of drawing techniques to the animation sector.

 

Audience: This program is perfect for fine art students who would like to specialize in 2D animation (layout and animation).

 

Main courses:

-Perspective: Courses and exercises

     The different types of perspective

     Rules of perspective

     Measures

     The reflections

     The shadows

     Cheat with perspective

     Background design

-Layout

     Understand the storyboard

     Composition

     The fields

     Posings

     Background

     The Hook Ups

     Presentation

-Animation: Animation basics, acting and body language

      Technical introduction

  • Books: 12 animation principles /Richard Williams /Preston Blair.

  • Weight-Timing & Spacing: 1bouncing ball/3 different bouncing balls

    Overlaps & Follow-through: ball with Tail C and S shapes in overlaps

  • Posings : through selected pictures + student own references

  • Overlaps: Fist pound

  • Biped Walk

  • Biped Run

    Push heavy box

  • Jump

 

-Process and software’s of the 2D animation production

 

Why us ?

This program will allow our students to have an international level in drawing and 2D animation in order to integrate the best studios.

 

Equipment & Software:

Work on Wacom Cintiq with ToonBoom Harmony 15.

 

Jobs opportunities:

-Layout

-Animation

 

Faculty staff:

-Fred Serra

-Our partnership with 2D animation studios  based in HCMC will provide us experienced and talented professionals to teach our students.

ANIMATION 3D

 

 

Concept: with this 6 months training programs, our students will learn the basics of 3D animation on Maya including animation styles, body mechanics and acting.

Audience: this program is tailored for students who would like to specialize in 3D animation, and acquire an international level that will allow them to integrate the best 3D and game studios.

 

Main courses:

– Animation & layout: Animation basics, acting and body language

      Technical introduction

  • Books: 12 animation principles /Richard Williams /Preston Blair.

  • Weight-Timing & Spacing: 1bouncing ball/3 different bouncing balls

    Overlaps & Follow-through: ball with Tail C and S shapes in overlaps

  • Posings : through selected pictures + student own references

  • Overlaps: Fist pound

  • Biped Walk

  • Biped Run

    Push heavy box

  • Jump

– Process and software’s of the 3D animation production

 

Why us ?

This program will allow our students to have an international level in 3D animation in order to integrate the best studios.

 

Equipment & Software:

Maya

 

Jobs opportunities:

-Layout 3D

-Animation3D

 

Faculty staff: Our partnership with the studio Sparx-Virtuos based in HCMC will provide us experienced and talented professionals to teach our students.

STORYBOARD

 

 

Concept: with this 4 months training programs, our students will learn to create sequences of drawings representing the shots planned for a film or television production.

They will be able to create stories, directions and dialogue on Toon Boom StoryBoard Pro.

 

Audience: This program is perfect for graduate students from design schools who would like to specialize in storyboarding and integrate 2D and 3D production studios as well as cinema production.

 

Main courses:

– The styles

– Reading and understanding

– Language

– The sequences

– Fittings

 

Why us ?

This program will focus on drawing, narration and the technical way to create movies.

It will allow our students to master storyboarding in order to integrate 2D and 3D animation studios and movie production.

 

Equipment & Software:

Wacom cintiq 13 with ToonBoom StoryBoard Pro

 

Jobs opportunities:

-Animation 2D production

-Animation 3D production

-Video and cinema

-Advertising

 

Faculty staff:

StoryBoard specialist from our 2D animation partners

COMICS & MANGA

 

 

Concept: with this 6 months training programs, our students will learn to create professionals digital comics with Medibang Pro.

 

Audience: This program is suited for graduate students of art schools who would like to specialize in comics and manga, and integrate studios or become graphic novels authors.

 

Main courses:

– Concept creation

      History

      The styles

      Research

– Storytelling and dialogs

– Composition

– Acting and body language

-Perspective: Courses and exercises

    -The different types of perspective

    -Rules of perspective

    -Measures

    -The reflections

    -The shadows

    -Cheat with perspective

    -Background design

– Colors

 

Why us ?

This program will allow our students to have an international level in drawing and use it for create comics & mangas.

They will learn the styles and how to develop their own style.

 

Equipment & Software:

MediBang Pro

 

Jobs opportunities:

-Comics & Mangas studios

-Graphic novel author

 

Faculty staff:

-Nguyen Thanh Phong, graphic novel author

-Fred Serra

TOONBOOM HARMONY

 

 

Concept: This 1 month course allows students to learn the advanced concepts of drawing, timing and animation in Harmony to create a traditional paperless animation (see details bellow in the developed Harmony program in the 2D animation years program)

 

Audience: This technical program is designed for 2D animators, layoutmen, 2D animation production assistants and 2D animation technicians.

Main courses: This program will be “à la carte” according to the motivations and the profile of the students. This is a purely technical program to master ToonBoom Harmony.

-Understand the Timeline and Xsheet

-Create traditional paperless animations

-Mastering advanced interpolation tools

-Main the techniques of tracing and setting-in-net

-Advanced coloring techniques

-Understanding color palettes

-Managing drawing tools in Toon Boom Harmony (theoretical notions) for a mastery of the layout: This course allows students to understand Harmony’s basic compositing concepts.

Students will learn to animate the movement of the camera, position the elements, add effects and make projects.  

-Understanding the Node View and the Bookstore

-Position and animate the cameras.

-Master the concept of slot

-Master keyframes of the timeline

-Import external items

-Ability to organize the Node view

-Ability to configure the Node view for rendering

-Understand the concept of multi-plan

-Control the effects

-Ability to parameterize key effects

-Master key effects such as blur, transparency, mask, glow, shadow and color scale

-Modify Trajectories

 

Why us ?

This program will allow our students to master different levels of ToonBoom Harmony 15 in order to integrate animation studios.

 

Equipment & Software:

Our program is oriented toward digital 2D animation with Harmony 15.

 

Jobs opportunities:

-Animation 2D

-Layout 2D

-Compositing 2D

 

Faculty staff:

The teacher will be a ToonBoom specialist, provided by the software company.

 

2D ANIMATION: Design, Animation, Layout, Storyboard, Realization, Production assistant, Compositing.

The 2D animation  and graphic design training programs, will allow our students to master all the graphic techniques adapted to their sector with courses of  perspective, graphics, animation and history of the arts and life drawing sessions.

The first year will allow students to acquire a mastery of drawing, volume and perspective, as well as the first notions of animation.

Living model:

-Dynamic, attitudes and body language

-Lines of strength and construction

-The rough and rendered

-Anatomy

DRAW GOOD POSES

Learning to draw objects and view, Documentary study.

Perspective: Courses and exercises

-History of perspective

-The different types of perspective

-Rules of perspective

-Measures

-The reflections

-The shadows

-Cheat with perspective

Basics 

  • Technical introduction

  • Books: 12 animation principles /Richard Williams /Preston Blair.

  • Weight-Timing & Spacing: 1bouncing ball/3 different bouncing balls

    Overlaps & Follow-through: ball with Tail C and S shapes in overlaps

  • Posings : through selected pictures + student own references

  • Overlaps: Fist pound

  • Biped Walk

  • Biped Run

    Push heavy box

  • Jump

Character design workshops:

-History

-The styles (realistic, cartoon, caricature …)

-Creation and method (rough, rendering, presentation)

– Understand and hold the volume without losing the model

-The personalities

-Attitudes and acting -Silhouette

-Model sheet and references (presentation)

-Caricature

Decorative workshops (background design):

-History

-The styles

-The composition

-The readability

-Tenjantes

-Depth of field

-Perspective

-Model sheet and references (presentation)

– Integration of animation and transition to layout

-Drafting workshops: courses and exercises

Intermediary

  • Blocking Pass (pose to pose; keyposes, extremes, breakdowns)

  • Breakdowns poses

  • Weight shift (using student’s own reference)

  • Moving hold (using student’s own reference)

  • Constraints animation shot

  • Acting no dialogue (using student’s own reference)

  • Facial animation (principles, pliability, flexibility, emotions, asymmetry, points of inflexion, subtext, etc…)

  • Lipsynch (head only)

Drawing will take place on both paper and digital Graphic work on drawing software:

-Software (photoshop, harmony …)

-The techniques (Wacom cintiq and use)

-The rough drawing

-The clean drawing

-The digital design (characters and sets)

-Layout and animation on Harmony

Toon Boom Harmony:

This course allows students to learn the advanced concepts of drawing, timing and animation in Harmony to create a traditional paperless animation.

– Understand the Timeline and Xsheet

-Create traditional paperless animations

-Mastering advanced interpolation tools

-Main the techniques of tracing and setting-in-net

-Advanced coloring techniques

– Understanding color palettes

-Managing drawing tools in Toon Boom Harmony (theoretical notions) for a mastery of the layout: This course allows students to understand Harmony’s basic compositing concepts.

Students will learn to animate the movement of the camera, position the elements, add effects and make projects.  

Understanding the Node View and the Bookstore

Position and animate the cameras.

Master the concept of slot

Master keyframes of the timeline

Import external items

Ability to organize the Node view

Ability to configure the Node view for rendering

Understand the concept of multi-plan

Control the effects

Ability to parameterize key effects

Master key effects such as blur, transparency, mask, glow, shadow and color scale

Modify Trajectories

Story Board Analysis:

-The styles

-Reading and understanding

-language

-The sequences

-Fittings

We will be watching movies every week and we will have art history classes to broaden the culture and references of our students:

-Vision Viewing and Sequence Analysis

-History of Animation (Pioneers, Golden Age, Modern Animation)

-The styles (cartoon, stylized, semi realistic / realistic)

-Movement

-The weight

-The balance

-The steps

-History of Arts and Media

Advanced Perspective Notions:

– Full control of the rules

-Learn to cheat with rules

-The deformations

-Drawing just in perspective without building (accustom your eye to see the errors)

-Reflections and shadows

Advanced concepts of living model and anatomy:

-Fast poses

-Attitudes

-Expressions

-The sketch

Animation Styles and Application in Positions:

-Attitudes and posing, body language

-Lines of strength and construction

-How to go from realistic pose to stylized, to cartoon

Advanced layout notions: Paper and Digital

-Layout work

-Techniques and Language

-Partition and method of work

-The sequences

-Fittings

-Using sheet models

-Interpret the story board

-Composition

-Posing

-Render and retakes

-Compositing suits the layout

Advanced animation: Paper and Digital

-The styles

-Method of work and rendering

-Animation on Harmony

-Animation paper cut

-Full animation

-body language

-Acting

-Lipsynch

Advanced

  • Acting and Lipsynch (mid shot)

  • Acting and Lipsynch (Full shot)

  • Action shot

  • Characters interaction

  • Quadruped body mechanics-posings-walk-run

  • Creature animation

FX

Advanced notions of design and composition:

-Presentation and Language

-Rendering

-Coherence of models and fitting

-The shadows

-Passage to color

Advanced notions of character design:

-Presentation and Language

-The rendering (sheet model, turn around and expression board)

-The styles (advanced notions)

– Personalities and body language

Initiation to the realization:

Realization of short films per team of 5

-Method and steps

-Writing workshop

-Design

-Follow-up and validation of the color design (exercise carried out by the illustration section)

-Story board

-Design after story board

-layout

-Passage to color: BG (exercise carried out by the illustration section) and validation

-Animation (rough and clean)

-Passage has the color of the animation (exercise carried out by the compositing section)

-Compositing in partnership with the compositing section

-FX and editing

Advanced notions:

-Animation

-Design BG and characters

-Storyboard on toon boom story board

-Compositing

-Mounting

Writing media, scenario:

-History

-The styles

-Techniques and rendering

-Writing workshop

Very advanced concepts in drawing in order to develop their ability to make sketches very fast, very important to pass ideas to a team or for corrections requests.

Team management and coaching:

-The workstations

-Communication: local or offshore team

-Production monitoring

-Validation of the steps

Implementation of individual projects on a yearly basis:

Follow-up by the professors concerned at each stage, plus a project manager.

-Writing

-Design BG and characters

-Story board

-Design after story board (if necessary)

-Layout (exercise carried out by the students of 1st year and the director himself)

-Passing of the BG to the color (exercise carried out by the students of the illustration section 2 nd year) and validation

-Animation Rough and clean (exercise carried out by students of 2 nd year and the director himself)

-Passage of the animation to the color (exercise carried out by the students in compositing)

-Compositing with the compositing and validation section

-Installation (with an external worker)

GRAPHIC DESIGN AND COMICS

LOGO DESIGN

Whether they are oriented towards the image industry (studios), or rather choose a more independent orientation, our students will have acquired at the end of the course, an artistic and technical know-how which will serve them all along Of their careers.

CONCEPT DEVELOPMENT

PAINTING AND ILLUSTRATION

MOBILE APPS

GAME: Concept, Design, Animation, Realization.

3D ANIMATION: Design, Layout-Animation, Storyboard, Realization, Production assistant, Compositing.

The 3D training will be primarily oriented towards modeling, layout and animation, with optional drawing courses.

It will allow our students to move towards 3D animation, game and 3D design.

This 2-year course can be extended to a third year (optional) for students who wish to continue their training up to coaching and completion.

2D compositing training aims to train skilled technicians who can be ready to enter the labor market at the end of their training.

They will take courses based on the Toon Boom Harmony software. They will be able to integrate the compositing teams of the 2D animation studios.

The one-year production assistantship program aims to provide 2D and 3D animation studios with the ability to understand and manage the entire animation studio production line. They will be familiar with the working methods and will link the various departments as well as the service studios.

It should be noted that for all our training courses, we will offer job search support with a dedicated worker in permanent contact with the various employers.

FREDEDRIC SERRA

GRAPHIC DESIGN, ANIMATION, TEACHER.

Email: [email protected]

Phone: 0901319302

 

Specialties: Animation film director,graphic author, story boarder , designer, animation and layout supervisor, layoutman, layout teacher, graphic design teacher.

 

Experience

 

Arts and Animation School Development in Vietnam

january 2017 – Present

 

Creation of Ruby Soho Art prints

october 2016 – Present

Ruby Soho art print shop can reproduce any high quality photo on different medium, canvas of course, but as well wood and metal sheet.

 

Layout Director at Xilam Animation

august 2016 – october 2016
ToonBoom Harmony layout training program

 

LAYOUT DIRECTOR at Xilam Animation

february 2013 – august 2016
Recruitment and training of a new layout team for Armada TMT studio Vietnam. Layout director on TV show “the Ronks”, “The Dalton”, “oggy and the cockroaches 5”.

 

LAYOUT DIRECTOR

“Oggy and the Cockroaches” Long feature at Xilam Animation

january 2012 – january 2013

Creation and Design of Ruby Soho Saigon Bar and Restaurant (Collaboration with Mr Patrice Compagnon)
january 2012 – march 2012

 

LAYOUT DIRECTOR at Xilam Animation

october 2007 – december 2011

 “OGGY AND THE COCKROACHES” “RAHAN”
“THE DALTON”

 

ANIMATION SUPERVISOR at Xilam Animation

february 2007 – august 2007

2007 Animation supervisor in China. Long feature “ LUCKY LUKE” in Jade animation and Blue sky animation ( Shenzen).

 

Director Of Design And Development

january 2006 – january 2007 
Trailer director for long feature film project “ THE ZOMBIES THAT ATE THE WORLD”

 

layout director and designer

january 2003 – december 2005 
Layout “KID PADDLE” for Dupuis studio France
Design for long feature “The Zombies That Ate The World”

 

LAYOUT DIRECTOR

october 2001 – september 2002 
Layout director at Armada TMT, “KAPUT AND ZOSKY”

 

ANIMATION SUPERVISOR

january 2001 – august 2001
Animation and layout supervisor studio HANH SHIN ( South Korea) for Dupuis studio Paris TV show “Cédric”

 

DIRECTOR and DESIGNER

january 1999 – december 2000 
1999 2000 Codirection with Philippe Leclerc of TV serie “ WILD INSTINCT” graphic author of “wild instinct”
supervisor of animation from may to august in South Korea, studio Hanh Shin

 

ANIMATION DESIGN

january 1998 – december 1998
Background design for TV show “WHEEL SQUAD”, studio PRAXINOS Layout on special “Un jouet comme les autres”, studio LA FABRIQUE Design and codirection of pilote “WILD INSTINCT” in Praxinos studio Graphic author.

 

ANIMATION DESIGN and LAYOUT

april 1994 – december 1997 
Background design “Calamity Jane” studio Praxinos France Story board demo “ASTERIX” studio INFOGRAMES Background and characters design on Praxinos projects
Layout on “ Noah’s island”, “THE BRATS”, “ Animals crackers”

 

ANIMATION DESIGN

january 1993 – february 1994 

 

ANIMATION DESIGN and LAYOUT

january 1992 – december 1992

 

Education

Denis Diderot Marseille

BTS/DUT Graphic Design, 1990 – 1991

Denis Diderot Marseille

BTEC National Diploma, F12 Arts, 1986 – 1989

 

MY PAGE

YESTERDAY

TODAY…

MAIN SOFTWARES…

INSPIRATION

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